"Pokemon Ranger: Hikari no Kiseki" for Nintendo DS Walkthrough By Mykas0 version 1.0 15-4-2010 BE SURE TO READ THIS FIRST PART! You can read this faq as long as you don't change ANY part of it (including this small introduction). Also, you may NEVER sell this stuff or else you will make me really mad and maybe I won't work anymore! Finally, if you want to use this faq on your site you have to mail me and ask me for it, I will almost surely grant it to you! While I may not be a very huge fan of the Pokemon series, I decided to write this guide based on user feedback from my guide for its prequels. So, once more I want to give thanks to guys at http://www.serebii.net , their website is great and some of their information was used (with permission) to fully complete this guide, and without their help this wouldn't have been possible. Also, the entire website is a great resource for Pokemon information, so be sure to pay them a visit. Also, I am currently accepting donations. In case you liked this guide and you feel like contributing for my future works (even a $5 online gift certificate is fine!), please contact me to the mail stated at the end of this guide. Now, please continue reading and I hope you enjoy doing so as much as I did writing it. 0~. Version History ----------------------------------------------------------- 1~. Walkthrough 1.1~. First Mission 1.2~. (More) Walkthrough 1.3~. Second Mission 1.4~. (More) Walkthrough 1.5~. Third Mission 1.6~. (More) Walkthrough 1.7~. Fourth Mission 1.8~. (More) Walkthrough 1.9~. Fifth Mission 1.10~. (More) Walkthrough 1.11~. Sixth Mission 1.12~. (More) Walkthrough 1.13~. Seventh Mission 1.14~. (More) Walkthrough 1.15~. Eighth Mission 1.16~. (More) Walkthrough 1.17~. Ninth Mission 1.18~. (More) Walkthrough 1.19~. Tenth Mission 1.20~. (More) Walkthrough 1.21~. Eleventh Mission 1.22~. (More) Walkthrough 1.23~. Twelfth Mission 1.24~. (More) Walkthrough 1.25~. Thirteenth Mission 1.26~. (More) Walkthrough 1.27~. Fourteenth Mission 2~. What now? 2.1~. Quests 2.2~. Multiplayer Missions 2.3~. Ranger Net FAQ~. Frequently Asked Questions ----------------------------------------------------------- ST~. Special Thanks EN~. Contacts 0~. Version History -> version 1.0 <- - Added two new missions to "Ranger Net". -> version 0.97 <- - Added two new missions to "Ranger Net"; -- Added a new question to "Frequently Asked Questions". -> version 0.96 <- - Fixed some minor typos. -> version 0.95 <- - Completed every section of this guide. 1~. Walkthrough Just like in my guides for the first two games, I have to start by saying that while some people may desire so, this walkthrough will simply tell you what do you need to do in each mission and how to perform it, I will not be spending my time trying to provide a lot of unuseful information, or stating stuff as "give two steps to the left and then turn three steps to the right". Therefore, I will only provide information that I think to be valuable, and which can indeed matter to a random person who is playing this game. Now, on to the walkthrough itself... After selecting the sex of your character, start playing. Eventually, you will be attacked by a Pidgey, which you can defeat by doing the very same thing you did in the previous games (come on, if you're reading these lines I'm sure you've played those other games!). Now, if... for some weird reason you played none of those previous games, let me make it simple enough for you - to win this battle you just have to draw quick circles around that flying Pokemon (it's called a Pidgey!), without ever lifting your stylus. Got it? Now, do it for the rest of the game, that's the way you capture creatures around here! Once the battle is over, you'll have to play a small mini-game, where you dodge the energy balls thrown at you. It's pretty easy, really, just dodge them by moving your stylus around, or by using the directional pad. Soon, a companion of yours will show up and you'll see a longer cutscene, after which you'll have to play another mini-game. This time, you can move your character left/right by using your stylus (you'll have to do so in order to dodge the air bubbles), but you should double-tap + hold it down to make your character dash, so that he can approach the enemy. When you finally get to move your character, we'll be in a small island, and you will get to name him/her. Do it as usual, and then move to the left, where you'll find your very first save point. There isn't much to do around here, simply follow the only available path and you'll have to fight a Pichu. If this is your first time playing a game of the "Pokemon Ranger" series, you may want to pick the left option for a quick battle tutorial; otherwise, simply press the right one and you'll head straight to the battle, which you can win as before, just by quickly circling the Pichu. Yes, you'll also be able to skip other tutorials by doing this very same thing, by the way. Now, there are some more Pokemon in this area, and so I strongly suggest you explore it well, so that you add as many beasts to your party as possible. To remove the upper log, simply capture a Sunkern, or a Bulbasaur, and use one of them to get rid of it. The procedure is the same as in previous games, if you don't know about it the game even allows you to see a quick tutorial about it. Keep on following the only possible path, and be sure to capture the sole Ursaring around. Later, you'll have to use it to push a boat all the way down, so that you can use it to travel across the sea. Once you've accomplished that task, talk to the old man, pick the left option and you'll travel across the sea, accompanied by a Pichu. After a long cutscene, you'll finally get your first mission! 1.1~. First Mission There are some new Pokemon around here (and to the right), and you may want to capture them before taking the upper exit to this area. If you are wondering about the device placed next to the save point, that's a machine which fully restores your HP. Now, after taking the upper exit, follow the only possible path and you'll find yourself in a dark forest, where you'll be introduced to a new (well, sort of...) feature, in which you can click the lower right icon to summon your own Pokemon to the battlefield. There are also many new creatures around, be sure to capture the Stantler, just in case. Get rid of the log, placed all to the left, with the nearby Hoothoot, and continue heading up, where you'll fight what seems to be your first boss battle, or something. I strongly suggest you start by defeating the Croagunk, since it can cause your more trouble that its companion; using any sort of bug pokemon may also slightly help you, since they seem to slow your opponents. Another important tip is that, unlike what happened in previous games, it seems that you can now lift your stylus for an unlimited amount of time; use that to your advantage, so that you can defeat these enemies without much effort. Afterwards, save your game if you want to, and take the upper exit into the cave. There are some new Pokemon around here, feel free to capture as many as you want, but you'll need a Koffing. Use it to get rid of the boulder on the right, and proceed by the only possible path, where you'll soon have to fight a Cranidos. He isn't very tough, just be sure to lift your stylus whenever you see him charging his attack. Once you've defeated him, a rather unfrequent scene will take place. Ignore it (well, there's nothing much you can do about it, is there?), and your mission will soon be over. 1.2~. (More) Walkthrough Before leaving this cave by the lower exit, go to the lower-left room and capture the lone Cranidos. Outside of the cave, use him to destroy the rock blocking your path, and take the path back to the village (if you brought one all the way here, you can use a Zubat to get rid of the wooden fence). As you approach the main square, you'll be able to save your game, and you should then move back to this island's main cottage, the one where the old man lives. Talk to him again when he has a "..." over his head and you'll get your very first quest. Next, talk to the man on the boat and give him the left answer. You'll be taken back to the first island, go back to the place where you started the game and you'll have to fight six Sunkern, which you can certainly defeat without much effort. Go back to the other island, once more by taking the boat, and talk to the man who requested this quest. Go back outside and take the road to the cave. You'll fight a Celebi, who will then take you to some other place, and back. Talk to the old man, he will be in the same house as before, the Pichu will join you, and you'll learn how to use him in the battlefield. There are some quests (those are covered in a different area of this guide!) available around here, you may want to take them now. When you're ready to proceed, head to the right, you'll be given your second mission and you'll have to fight a Lapras, who isn't all that tough but has a lot of HP. 1.3~. Second Mission After defeating the Lapras, talk to the girl on the beach, the one next to the one who has blue hair, and pick the left option. You will board the Lapras and go on an underwater mission. There are several new Pokemon around here, for obvious reasons, and which you may want to capture. Then, follow the only possibly path until a strong current prevents you from proceeding. Get a Corsola on the right and use it to take down the rock, before approaching the lower exit, where you'll have to fight two enemies at the same time. Continue heading down and you'll have to play a mini-game, one you've already seen before, where you'll have to face a Kingdra. After that, continue going down, the screen will be darker but you can find the required item in the lower right corner. When you grab it, you'll be taken all the way back to the beach, and your mission will end right away. 1.4~. (More) Walkthrough A new path will open, to the right of the beach you're currently in. Take it, there are several new Pokemon around here, which you may want to capture, as always. You'll soon have to fight a Piplup and a Eevee at the same time, they're not that tough but you may want to capture one at a time. When you're ready to proceed, take the upper exit and you'll see a new cutscene. Capture the nearby Totodile and use him to extinguish the fire on the right, you'll learn about a whole new feature, this one allows you to combine the efforts of several pokemon to accomplish a task. Now that you know about this, go back to the previous area and capture two Buizel, plus a Shellos (he is hiding under the rock, in the beach). Go back to the area with the fire, use these three creatures on the fire itself and it'll be put out. You'll be able to save your game. Do it if you want, and you'll then hear about another new feature, the ability to upgrade your stats by using your trainer points, i.e. the ones you get from quests. Anyway, step outside and take the route to the left, following the only possible path until you see another cutscene. When that happens, take the upper path, you'll have to fight an Ivysaur, and later a Wobbuffet, but you should continue following that only possible path until you spot a cutscene where you'll have to fight three different Pokemon; I suggest you start by taking out Skuntank, the strongest of the three, but it is really up to you. Also, if you have your Pichu ready for action, this may be the best time to use him... Once the battle is over, you'll see some cutscenes, before heading to your third mission. 1.5~. Third Mission As awkward as it may look, the guy in the yellow suit actually heals your health, if you talk to him. Anyway, when you're ready to continue, step outside and take the upper path. You'll, once more, hear about a new feature. Capture a Gligar and use it to get rid of the metal blocking your path. You'll have to fight a Pichu, but continue walking; next, you'll have to pass across some electrified bridges, time your movements well and you won't be put into any real danger. Eventually, you'll reach a point where you'll find some steel bars blocking your path. Use a Electrike to get rid of those, proceed and you'll have to fight three Pokemon, two Aron and a Lairon. Obviously start by getting rid of the two little fellows before focusing on their evolution, which you should probably try to take down with your Pichu's help. After the battle, head to the next floor, where the winds may push you down; nevertheless, try to use the wind currents to your advantage, so that they help you go down the vertical bridges faster. Next floor, grab the two Hitmonchan and use them to destroy the debris blocking your path. I strongly suggest you grab two Gligar, save your game, and then take the stairs to the next floor, where you'll have to fight a Raikou. Initially, your enemy will be surrounded by electricity, making it harder for you to circle him. Instead, summon your Pichu whenever possible, and use the Gligar (don't forget that, in this game, they recharge after some time!) whenever possible. Keep on repeating this strategy and, very soon, your opponent will become unprotected. When that happens, start circling him, while still using the strategy stated above, with the Pichu and Gligar as your backups, and you'll do just fine. After the battle, your mission will be over, and you'll be back outside. 1.6~. (More) Walkthrough Now, take the lower right exit and go all the way down the mountain, by taking the path you previously came from. When you see a cutscene, follow the guards until the bridge is blown up. You'll be able to save your game, and you'll be taken back to a house. When it becomes possible, step outside and go back to the old man's house. After that, come back here and Celebi will appear once more. Once he takes you back, you'll have to draw a sign in the console's lower screen, after pressing the lightning button in the lower left. It's sort of difficult to show you the sign here, but it is something like this: |/ /| / | /__|___ | / | / |/ Now, by drawing this sign you'll summon a Raikou, which your character can actually ride. Nevermind the fact that you're riding a legendary Pokemon across the world, and take him back to the bridge. While standing in the sparkling spots, hold the direction you want to jump to and hit the 'Y' button (or you can simply tap it with your stylus); doing so will cause Raikou to jump over the gap, an action you should continue performing until you've crossed the bridge to the right. Proceed to the right, onto the next area and, after a bunch of cutscenes, try to take the lower exit, which will get you in a few more cutscenes. Take the path to the lower left corner for yet more cutscenes, before talking to the old man next to the lower right house. You'll get a new mission. 1.7~. Fourth Mission Take the exit on the right to leave this town, and onto the next area. Go to the upper exit (the lower one doesn't have anything major, right now) and take it to the right, where you'll find a bunch of Dusclops guarding a dark forest. If one of them sees you, you'll have to start the whole "puzzle" all over again, and so I suggest you attack - and obviously, defeat - them while they're looking away, and proceed until you reach the upper exit. Continue walking until you see a house, but instead of entering it right away, take the lower path all the way down, and you'll open the locked gate from before. Then, go back up and finally enter the house, but not before having explored this whole area, since there are several new Pokemon around here. Inside, you'll have to fight three Misdreavus. They're not very strong, but since they're constantly disappearing and reappearing, it may prove hard to capture them quickly. Nonetheless, I strongly suggest you focus on one of them until you capture it, and then advance to the next one. Don't bother using any Pokemon here, since they're just not worth it, in terms of damage... After the battle, you may want to explore this and the upper room. Proceed to the left one, and after the cutscene advance to the upper exit. Follow the only possible path until you reach a room with a long table, where you should capture the Golbat. Take the lower right exit, capture the Vulpix and take the lower exit, once again. Use the Golbat to destroy one of the fences on the left, and the Vulpix to get rid of the big spider web. Capture the two Golbat inside - your Pichu is a major help here - and head back to the other corridor, where you saw the blocked door. Use the two Golbat to get rid of the cupboard and enter the room. Interact with the lone bookshelf, pick the left option and you'll be able to enter a secret room. Take the path downstairs, you'll have to fight a Chikorita and a Bayleef at the same time. Start by getting rid of the Chikorita and then focus on her stronger evolution; also, if you have a Vulpix (or some other fire Pokemon) in your party, using it, alongside with Pichu, makes this battle a lot easier. Once the battle is over, go capture some sort of fire creature, if you have none. Once you have one, go up, pick the left option and you will have to fight yet another grass Pokemon, this time a Meganium. I suggest you start by attacking it with your fire pokemon and, later on, with the Pichu. Here, the major problem is certainly the fact that your opponent can use an attack that creates several random spikes, which may stop you (or make it harder for you to...) from encircling him. Don't worry, when that happens simply lift your stylus and summon your fire Pokemon once again. Keep on repeating, using the Pichu if your opponent becomes all upset, and eventually you'll win. After the battle, your mission will be over. 1.8~. (More) Walkthrough Leave this mansion and you'll see a Celebi again. He'll take you back in time, and you'll have to fight a Piplup (easy battle). When he finally takes you back to your world, you'll gain the ability to play multiplayer missions. Save your game on the right and go all the way back to the bridge area, the one where you used Raikou to jump around. You'll see a new cutscene, after which you should call Raikou, travel over the bridge and back to the house that was previously on fire. After the cutscene, step outside, board the Raikou and head back to the village near the bridge, the one you just came from. There, approach the lower left corner and, after another cutscene, you'll be able to save your game. When you're ready to proceed, leave this village by the upper right exit, and head all to the right. You'll have to fight a Quilava and an Ambipom, who aren't all that tough. Take the road up and enter the ruins. You will be given a new mission. 1.9~. Fifth Mission Go up; there are some new Pokemon around here, and you may want to capture them. Grab a Xatu from the lower left room, use it to remove the door from the lower right room for some rarer beasts. Go all the way up and you'll fight two Pichu, and extremely easy battle if you use your own Pichu for backup. Capture one Kirlia and use it on the pillar in the upper-middle area of this room. Visit the recently-opened room and interact with the mirrors on the right, so that they're like this: \ / Go back to the previous room and capture another Kirlia. This time, take the upper left exit, and use your Kirlia on the pillar, as before. Continue walking and you'll have to fight a Xatu. Use your Pichu and the battle will go fine. Be sure to capture the two Quilava. Afterwards, head to the next room, and to the upper left door, but not before facing three enemies at the same time. Start with the weaker one - probably the Bibarel - and leave the Bronzor for last, since he is certainly the strongest of them all. Once you've defeated them, take the upper exit (capture the Mankey!) and use the two Quilava to open the doors. In the new room, capture the Kirlia by the door and use it on the pillar on the left. Lave this room, re-enter it, capture the Kirlia again and use it on the pillar on the right. Destroy the block on the upper left by using the Mankey, and move the mirrors so that the room looks like this: / \ \ \ / X / \ \ o / \ o Where "o" are the two pillars, and "X" is the totem. Capture one or two Bibarel, save your game and take the upper door. You will soon have to fight an Entei. Initially, he isn't that impressive, but when he gets angry he will turn into a much more powerful beast. When that happens (you will see that, as always, his HP bar will turn red), start using your Pichu and the Bibarel, which work especially well here. However, if one of them is hit by the fire they'll quit the battle, and since that's very likely to happen, I really suggest, as stated above, that you take two (or more, if possible) water Pokemon to this battle. After calming him down, repeat the same strategy, but try to encircle this beast every time stops and isn't preparing an attack. When you finally manage to defeat him, you will gain his symbol, which is the following one: | | __|___|__ \ | | / \| |/ Obviously, you have to draw it before proceeding. Anyway, after the cutscene your mission will be over. 1.10~. (More) Walkthrough After your companion stops blabbering around, call for Entei and use him to destroy the rocks on the right (you can do it by pressing 'Y'). Follow the path back to the previous village, and approach the left exit for a new cutscene. Take the bridge all to the left and head back to the house that was originally on fire. You will learn how to improve your in-battle attacks, which you can do (as you could in the previous game...) by holding your stylus down before encircling your enemies. When you're ready to proceed, go back to the last village and take the exit placed in the middle. Soon, you'll get a new mission. 1.11~. Sixth Mission Call Entei and move all to the left, until you find some chasms. When that happens, call Raikou and use him to jump all the way to the right, eventually make your way to a submarine. Inside, take the door to your right, followed by the upper one. You'll find a small maze, which you can exit by the lower right corner, BUT you should not do so before capturing a Luxio. In the next room, capture another Luxio, and then head back to the initial room, this time taking the lower exit. Use the two Luxio to open the gate, inside you'll have to fight three Makuhita and three Gible at the same time. They're not that strong, but I suggest you focus on a group whenever they get together, and then on each sole creature when they're weaker. Afterwards, continue walking to the right, and follow the Pichu. Go back to the first room, capture a Gligar and a Sandslash, and bring them back here, where you should use them to open the container. After the cutscene, go outside and to the right. Another maze-like area, filled with Dusclops, which you can avoid or defeat, as before. Make your way to the rooms to the right, and you'll soon fight two Rampardos. Focus on one at a time and they won't cause much trouble, but be careful with their main attack, in which rocks will pop out randomly all over the field. When you are ready to proceed and you have at least one Luxio in your party, save your game, approach the door on the right and press the left option. This time, you'll have to fight a Totodile and a Croconaw; start with the little guy, before focusing on his more powerful evolution, if possible with help from an electric Pokemon (be careful, I'm not talking about the ones that heal you, but the ones that actually attack the enemy). A few seconds later, you'll also have to face a Feraligatr. This one is obviously tougher than his two predecessors, but if you use a Luxio to help you when the enemy is mad, he'll go down much easier than you could be expecting. Once you manage to defeat this not-so-powerful beast, you'll be able to save your game, and continue playing. In the first room, simply go all the way up. In the second one, take the left route, let yourself fall down, continue by taking the route on the right, fall down again and, finally, take the middle route. Third room, go around (be very careful with the falling objects) and take the upper left exit. Rooms four and five, head up, leave your character fall down, and then go to the right. Room six, take the path around, but don't forget to grab the Pichu on the lower right; after grabbing him, continue heading up, be sure to grab the Furret on the right, and use it to remove the debris in the next room. Keep on going, you'll see another cutscene and, very soon, you'll be back outside, along with an old friend. Your mission will also end. 1.12~. (More) Walkthrough Back to the village, call Entei and head back to the house from before, the one that was originally on fire. After the cutscene, got back to the old man's house, the one which you first visited in this whole island, where your Pichu will acquire an improved move, or song, or whatever you wanna call it. Follow the old man to the island where all the Pichu used to live, which you can do by taking the boat nearby. After the unusual "party" (.....), you will be back to this island. Make your way to the second village, to the place where you saw the ship before; there, when you talk to the man and pick the leftmost option, you will be taken to another island, and a new mission will instantly begin. 1.13~. Seventh Mission Just near the entrance you'll have to fight an easy battle against two enemies. Follow the only possible path, capture the Phanpy and use it in the rock nearby. Capture the Donphan in the lower area and use it on the rock from the upper area. Take the upper exit and you'll quickly into another battle, which is much easier if you start by capturing the Numel, before even focusing in the Charmeleon. Continue walking, but be warned that you can heal yourself (and save your game) in the cottage. In the next area, grab a Shelgon from the left side and use it on the lower rock. Grab another from the right side, and two from inside the cave itself. With those three Shelgon in your party, go back outside and use them to push the huge rock on the left. Continue heading up and you'll fight another battle, this one against a Torchic and a Combusken. Start with the little fellow, before trying to capture his evolution. Also, using a water Pokemon, if you have one with you right now, may also be a good idea. Proceed by the door. In the next room, take the upper left exit, capture the two Gastrodon inside and head back to the room you just visited. Use the two Gastrodon to get rid of the of the flaming rock, capture a Primeape and use it to destroy the rock itself. Now, before taking the upper exit to this area, go get two more Gastrodon. Next, you'll have to fight a Tyranitar. He'll start the battle really angry, but if you throw some water pokemon at him (hence the required Gastrodon I mentioned before) he'll easily go down. Once you've defeated him, save your game (yes, I strongly suggest you do so) and head to the upper left, where you'll have to draw a sign in the stone block. The sign, as you probably noticed, is the same that you use to summon Entei, the one I'll draw below: | | __|___|__ \ | | / \| |/ Just draw it and the block of stone will vanish. Press the left option to step inside, where you will have to fight two Scyther (simple battle, just use a fire Pokemon). Next, approach the Staraptor, pick the left option and you'll start flying. You'll have to play the same mini-game you saw in the beginning of the game, simply dodge the energy balls - it's not that hard - and you'll soon have a battle against several Hoothoot and Noctowl, which you can easily dispose of, as usual. Another instance of the same mini-game, followed by a battle against several Pidgey and Pidgeotto. Yet another instance of the same mini-game, this time against a stronger enemy, who moves a lot faster. Fear not, do the same thing as before, but never stop moving around. Soon, you'll face a boss battle, this one against a Charizard. Now, there's something you should have in mind: since you're having this battle while flying, you can't summon any Pokemon to help you, which makes this battle slightly harder. Now, simply try to encircle your opponent as quickly - and as many times - as possible, every time he stops moving around. When he starts quickly dashing across the screen, lift your stylus and wait for him to stop it. Be very careful when signs appear over his head, meaning that he'll launch a powerful attack. I consider this battle to be sort of a "back to the basics", and instead of even attempting to do charged attacks all the time, I suggest you focus more on normal attacks, and an occasional charged attack. Sooner or later you'll manage to defeat this powerful foe (if not, maybe you should head back and get some level ups!), and your mission will soon be over. 1.14~. (More) Walkthrough Go back to the house which was originally on fire, you will be allowed to save your game. After the update, step outside and make your way to the second village. On your way there, the house that was previously locked will be opened. Go inside, you'll have to fight a Ledian. Step back outside, capture the Pelipper and the Ivysaur, use them to open the container. Back to the house from before, step outside and capture the nearby Staraptor. Fly your recently-acquired friend to the sparkling circle in the northern island, which you can do by using your stylus or with the normal controls (advance by holding "B"). Eventually, you'll have to fight several Wingull and Pelipper, but that's an easy battle. When you finally land in the new island, grab some of the new Pokemon (if you want, obviously) and proceed to the left. Save your game and proceed to the upper left house. Next, take the upper route, and then the one to the left. Call your Raikou, and use it to jump to the other side of the river. Proceed to the left, jumping above the river once more, be sure to capture a Forretress, and continue travelling by the only possible path until you find a man who will give you the next mission. 1.15~. Eighth Mission Call your Raikou once more, and use it to jump to the lower side of the river. Go all to the left and capture the Grotle. Use it, along with the Forretress, to tackle the block of stone blocking your path. Go down and you'll have to fight a Yanmega and a Dodrio. There's a Ludicolo on the room to the left, capture it, and you should then proceed to the right. Call your Raikou once again, use it to jump to the right, and then go down. You'll be underwater, once again. Capture some of the new species if you want, and head to the lower left exit. You'll need to capture two Gorebyss, but to do that you'll need to capture two Huntail first. Once you have those Huntail, use them to release the pillar in the upper side of the room; only after that should you try to grab the Huntail, or you'll be in a wild goose chase, unable to achieve your objective for quite some time. Once you have those two pink fellows, use them to remove the chains on the lower left, and advance across the next room. At the bottom, you'll have to play the chase mini-game again - do so - followed by a battle against a Relicanth and a Seadra. Start by defeating the first creature, he is weaker, and although the Seadra isn't that strong, it may take you a while to capture it, due to your current options for backup Pokemon. After the cutscene you'll be back in the surface. Capture the Lombre, step outside by taking the upper door, call your Raikou and use it to travel to the place you previously came from. You'll see another cutscene. Press the leftmost option and you'll have to fight a Suicune. Start slowly, using your Pichu and drawing the usual circles, until the enemy gets upset. Then, wait for Suicune to approach the bottom of the screen, and summon your Ludicolo, or a Lombre, which will certainly cause heavy damage to your current enemy. Keep on repeating this same strategy, from there on, and use your Pichu as backup, too. Soon, your enemy will be down, and you will gain his symbol, the following one: | |\ __|__|_\ \ | | \| | Sort of...? Anyway, summon your Suicune right away, use it to go back to the place where you just saw the other man and your mission will be over. 1.16~. (More) Walkthrough Eventually, all the cutscenes will end. When that happens, go up, enter the cave and keep on going up. You'll get another mission. 1.17~. Ninth Mission Follow the only possible path, you'll quickly reach an area which has several avalanches. Use the protective stone blocks to make your way to the upper exit. There are several new Pokemon in this area, you may want to grab them. When you're ready to proceed, take the exit to the left, and keep on walking by following the only possible path (you can heal yourself and save your game inside the hut, if you want) until you see the next cutscene, where you'll have to fight three pokemon; leave the Snubbull for last, and focus on his two companions. In the next area you'll find some more avalanches. Proceed by the center stone blocks and you'll be fine, it's not that hard, I can assure you. Next room, you'll have to face three other Pokemon. I strongly suggest you start by capturing the Raichu, before summoning your Pichu for help with the other two; leave the Empoleon for last, since he has a lot more HP, making him harder to defeat. Capture two Monferno from the upper right room, and then use them to melt the ice block in the upper left room. Get a Lopunny from the previous room (be sure to capture another Monferno!) and use it to destroy the rock blocking your path once and for all. Next room, be careful with the slippery floor, and make your way to the upper part of the room. You'll have to fight a Infernape and a Glaceon, none of which are all that tough. Save your game, be sure to have at least one Empoleon in your party, and then approach the stone block. Draw Suicune's symbol over there, that is, this one: | |\ __|__|_\ \ | | \| | Press the option on the left to enter the new room, this time you'll have to fight a Typhlosion. Start the battle by encircling your opponent as you'd normally do. When he becomes all angry, call your Empoleon; if done correctly, the damage caused will be so big that your opponent will fall out of his anger right away. Continue attacking normally, use your Pichu for backup (remember, he never suffers any damage, you should use this to your advantage) and call your Empoleon (or more than one, if you have them) whenever possible. Your enemy will go down sooner than later, and this mission will also end. 1.18~. (More) Walkthrough Go up and capture a Staraptor. Fly him back to the house that was originally on fire, and enter it. You'll be able to save your game. After the cutscene is over, head back to the first village's main square, just next to the place where you first saw a Celebi. You'll be taken to a whole new area, and a small puzzle will be seen in front of your characters. The (very simple) solution is: ____ | o| |_| | | S---- If you just can't get it, well, starting from the lower left square, you should go three squares right, three squares up, three squares left, two squares down, one square right, one square up, one square right. Doing so will allow you to proceed, and after the performance your Pichu will learn a new move/song/whatever. Head back to the house which was originally on fire and, after the cutscene, grab a Staraptor. Fly it to the northern island, call your Suicune and head to the water. Go all to the left (to dodge the enemies you may want to hit "Y") and then all the way up. Leave the Suicune on the left and proceed on foot past the save point and behind the waterfall. You will get a new mission. 1.19~. Tenth Mission Go up, and you'll soon have to fight a Riolu. Using your Pichu as backup, this ends up being an easy battle. Continue walking to the next room, visit the upper left area for a Bastiodon, upper right for a Magmar, and right for a Haunter. Use this last Pokemon in the cube placed in the middle of this room, and you'll then be able to proceed by the door nearby. Inside, you'll have to fight two Gabite, a battle which is much easier if you use your Pichu for backup, as always. Focus on one of the enemies until you manage to defeat it, and then advance to the other one, that seems to be the best way to go, here. After the battle, go down and wait for the enemies to move. When they do, head to the left and up, then down, left and up. Hide in the rightmost section of the corridor, and after they pass by your current position head up and right. Ignore the first room and enter the second, before heading down and to the right. Now, you'll fight a Slowking, and I really doubt he will give you much trouble. Proceed to the right. On the next room, press the yellow button, follow the new path, press the green button (NOT the blue one!) and go to the upper left corner of this room, where you should press the blue button. Go all the way down and press the red button. Go down and to the right, where you'll have to fight four fossil Pokemon, but just don't ask me how the heck they all got here. Oh, and this is a guide made by Mykas0, by the way. Keep on walking by the only possible path, past the save point and onto yet another new room. There, you'll have to fight four Claydol at the same time, which is easier if you, as usual, use your Pichu as backup. Focus on one enemy at a time, doing so will make this battle a lot easier. Capture two Bronzong and two Haunter in the rooms on the left and right, and use them to remove the cubes from the middle door. Enter this door and you'll have to fight four Magby, followed by six Treecko, and then eight Beldum. Despite their numbers, these battles aren't hard at all, and it's all a matter of actually managing to encircle your opponents when you have the opportunity to do so, and as quickly as possible. Then, press the left option to enter the upper door (you may want to save your game before proceeding, no?) and you'll face another boss battle, this one against a Garchomp. Overall, this Pokemon isn't that strong, but he is extremely fast, and that may cause you some of trouble. If you still have some ice Pokemon with you, this may be a good opportunity to use all of them, since they cause extra damage. You can also use creatures that attack in a large radius, such as Armaldo (there was one in this same dungeon). Your Pichu is especially important here, since the final hit of his combo may paralyze your opponent for limited amount of time, giving you more opportunities to strike; for that reason, be sure to use your Pichu as often as possible! When you, eventually, manage to defeat this Garchomp, your mission will end and you'll be able to save your game. 1.20~. (More) Walkthrough When you're ready to proceed, step outside, grab a Staraptor and use it to fly to the point marked with a rolling circle. You'll fight a bunch of Drifloon and Drifblim, but they're pretty weak. A bunch of Starly and Pidgeot will follow, but they're not very strong, either. Soon, you'll see another rolling circle; move there, press "Y" to land and you'll see a cutscene, after which your new mission will begin. 1.21~. Eleventh Mission Grab another Staraptor and make it fly to the very first location, the island where your Pichu used to live. Approach the beacon on the right and a cutscene will unfold. You're done here, grab another Staraptor and head to the southeastern island. To the left of your initial position you'll see another beacon. Approach it, you'll have a battle against three not-so-strong Pokemon (use your Pichu and you'll do fine), and after winning the battle you'll be done here. Next, capture another Staraptor and fly it to the northern island. When you reach this third town, exit the main square by the upper exit, and follow by taking the upper left exit. Remember the time where you jumped around in your Raikou? Do that again, either with a Raikou or a Suicune, and near the upper left corner of this area you'll find the beacon you seek, together with a battle against three other Pokemon. You're done here, too. Next, grab another Staraptor and fly to the northeastern island. Unfortunately, you cannot land there, so you'll have to fly to the second village and talk to your "old friend". By picking the option on the left, he will give you a ride over there, just what you needed. Now, when you're underwater, enter the cave on the lower right, and grab the Mantine from the room on the right, and another Mantine from the lower left. Use them both to release the wires on the right, and then proceed by that new path, but not before fighting a Tentacruel. Next room, you'll have to play the chase mini-game, once again, before fighting a Kingdra. Proceed to the left, to reach a new area; here, you can find the (final, if you've been following what I'm telling you to do) beacon you seek. Afterwards, you'll be taken back to the island you came from. Not really a big deal, simply grab another Staraptor and fly him to the northwestern island. After the cutscene, grab yet another Staraptor and you will instantly see a new cutscene, following which you'll fight a Latios (or a Latias? It seems to depend on the sex of your character). This Pokemon is not very strong, nor does it have many powerful attacks, but later in battle he seems to protect itself with three energy balls around him, damaging your character if you approach. Obviously, when that happens you can simply sit back and wait... for the rest of the battle, simply be wary enough to escape his normal attacks - he'll stop moving, and quickly show a symbol above his head - and you'll do just fine. After the battle, your mission will be over, and you will get the Latios sign, which is sort of like this: \ /\ / \/ \/ /\ /\ / \/ \ | /\ | | / \ | | / \ | |/ \| In case you're wondering, using this symbol summons your friendly Lations, who serves as a free aerial transportation. Plus, it can dash while in the air (double-tap "Y"), and it has an attack you can use during aerial battles, as if it was an aerial Pichu. 1.22~. (More) Walkthrough First of all, summon Latios (or Latias, it's the same thing!), and you'll see a tutorial on how to use him. So, move to the area with the rolling circle and press the option on the left. You'll have to play a mini-game where you dodge lightning bolts, which is basically the same as the one in which you dodged energy balls. Oh well, eventually you'll land and your next mission will begin. 1.23~. Twelfth Mission Enter the cave and keep on walking until you reach a room with two exits. Take the one in the upper right and you'll have to fight two weak Pokemon, as many times before. Take the door on the left (to dodge the bolts simply step on the dirt, instead of walking always on water) and you'll fight a Piloswine, followed by a Mamoswine. They're both easy battles, but if you want to have an even easier time, try to bring a grass (or water) Pokemon to this battle. Here, take the room on the right to capture a Hippopowdon, which you must use in the previous room to release the steel box (or whatever that is...). Capture the nearby Manectric, and the Electivire (he is on the upper right room), which you should use in the strange machine/box/whatever. You'll have to fight a Jolteon, but he's not that strong. Before leaving the room, you might as well go and capture another Electivire, just in case! Well, after leaving by the lower left, keep on walking and you'll have to dodge some more lightning bolts; as before, simply try to walk in the dirt as much as possible and you'll do fine. Next room, capture a Gliscor (they seem to fall from the ceiling) and use it to cut the fence. You'll have to face another battle, now against eight Electrode. Use some sort of ground creature as backup, together with your usual Pichu, and this turns out being easier than you could be expecting. Take the upper exit to the next room, save your game (I strongly suggest you have at least one Piloswine in your party) and interact with the stone block. You'll need to draw a symbol, it's Raikou's one, specifically this one: |/ /| / | /__|___ | / | / |/ Inside, you'll have several battles. First, you'll fight two Magneton and a Magnezone. In second place, two Luxray. Finally, you will have to fight a Metagross, which is actually the boss. Using a Piloswine works extremely well against all these enemies, and bringing more than one here would be incredibly helpful, so... if you're having trouble with this battle, that is something you could try. However, there's a catch, which can turn the Metagross battle into something a lot more difficult - after the boss has become enraged, he'll start using an attack that literally strikes the entire screen, and that instantly kills your supporters. So, you should start that boss battle by simply using your Pichu, together with your own circles around the enemy. Next, when he becomes enraged, continue using Pichu BUT, when the enemy is already performing another kind of attack, different from the "let's throw rays in every direction" one, use one of your Piloswine, and try to do some quick circles around the opponent. Also, your Pichu should be CONSTANTLY used, since he can't be harmed by the enemy, as always, and that gives him the advantage you may be needing to defeat this boss. Now, if you just can't complete this boss battle, go back and, apart from the Piloswine, capture some Swinub too. Try to upgrade your stats and get some more levels, too... when you finally manage to defeat this Metagross, your mission will end. 1.24~. (More) Walkthrough Follow the guards inside the building, and you'll have to face a battle right away, this time against a Torterra and a Sceptile. This is much easier if you start by taking care of the Torterra, and then use your Pichu (or some fire Pokemon) to weaken your opponent. After the battle is over, feel free to grab some reinforcements from the adjacent rooms, and proceed by taking the middle door up. Keep on going and you'll see an unfrequent tea party taking place, after which you'll be able to save your game. When all the cutscenes are finally over, head back to the house which was originally on fire and you'll get another mission. 1.25~. Thirteenth Mission Go back to the old man's house, in the very first village. Enter the house itself, and after the cutscenes move back to the cave you visited early in the game, the one placed to the left + up of the place where you first saw a Celebi. Make your way to the cave's upper right area, enter the (previously locked) door, and then approach the stone block in the upper side of the room; doing so will reveal a secret door. Approach it and pick the answer on the left to proceed. In the next room you'll have to dodge enemy's attacks for one minute. Even if you're hit you'll be able to proceed, provided you don't run out of HP, and so, just try to dodge them the best you can. Another room, this time you have to dodge the spikes while advancing to the upper part, it's all a matter of timing. Yet another room, this one has a puzzle similar to the one from before, where you have to run across every square on the board once. This time, I won't show you the solution, due to graphical reasons, but I'll state what you have to do, starting from the down-middle square, the one with the "circle": go left twice, up twice, right, up, left, up, right four times, down, left, down, left, down, right, down, right and, finally, up. If done correctly, this will open the door to the next room. Yet again, this is a guide by M y k a s 0... Another room another puzzle, this one with the classical forwarding arrows. Start by taking the second trail counting from the left, followed by the one on the middle right. Then, take the ones up, left, upper right and up, you'll then reach the door. Inside, you'll have to fight an Absol, who is just another enraged random Pokemon. Soon, you'll get the item you seek, and you'll also see a longer cutscene. Head back to the second village, be sure to capture as many water Pokemon as possible, and then talk to your "old friend" on the lower left, following which you should pick the option on the left to travel to the sea. Underwater, go all the way down and a light pillar will show up, followed by Ho-Oh, who you will have to fight. Provided you have several water creatures with you, this battle isn't all that hard. You should constantly call your Pichu, and as soon as he is available. When Ho-Oh stops, and starts attacking with any attack other than Fire Blast (the one that makes five lines of fire around him) use any water pokemon to aid you. Continue repeating and the enemy will go down without much effort, mostly since your water supporters will cause a ton of damage. After the battle, you will acquire Ho-Oh's sign, which is ridiculously hard to draw here (no, I won't); start by one of the upper tips and do all the star-like bit without stopping, it's way easier than it seems. Also, the protective barrier around the flying fortress will vanish, meaning that you can finally go there and kick some serious ass. Oh, and your mission will end soon after! 1.26~. (More) Walkthrough Summon your Latios and head to the flying fortress. When you are approaching it, press the option on the left to enter the place itself, and you'll have to play the mini-game where you dodge energy balls for several times. You will also have to fight several Staravia and Chatot, plus a few Skarmory. When you finally reach the place, your new mission will begin. 1.27~. Fourteenth Mission Start by heading to the room on the right. Take both platforms to the right, then the one on the left, and the one in the upper left. Capture the Mismagius and go back to the previous room. Now, take the path to the room on the left. Inside, take the second teleporter you see, followed by the one on the right and the one on the right (yes, again) to capture another Mismagius. Go back to the previous room and use both Mismagius to change the statue and raise a platform. Enter the new room and you'll have to fight a Electivire and a Magmortar; start with the first one, he is easier to capture, and then grab the second, with some help from your Pichu. Take the upper door and follow the path to fight three Porygon-Z, which are easier to defeat with help from a Hitmonlee (there was one in the first area, to the right). Grab a few reinforcements if you want, and then take the upper door. This new room contains several powerful creatures, you may want to capture them before heading to the path on the left, where you'll have to fight two Aggron. Be sure to capture one Toxicroak, and use it on the cornerstone blocking your path. You'll have to fight another battle, this one against a Gardevoir and a Gallade. Continue walking and you'll soon have to fight two Rhyperior, which you can easily take down by using the nearby Leafeon. Continue walking and you'll have to fight four Scizor at the same time, which are easy to defeat if you have a Gliscor in your party. Grab some reinforcements here and advance to the next room. Now, you'll have to fight three bosses before advancing to the final one, in a sort-of-predictable plot twist that recalls me of "Megaman" games. Start by the room on the left. Take the exit on the left, keep on walking until you're back in this room. Press the lower yellow button before taking the upper exit. Grab the nearby Froslass to get rid of the cornerstone, and try to dodge the spikes as much as possible. You'll have to fight a Ditto (nevermind the questions), a fierce and powerful creature that turns into Raikou, Entei and Suicune, in that same order. Obviously, you should try to have a supporters that cover the weaknesses of every of these enemies, and constantly use your Pichu for backup. When you're done here, heal your character (you can do it by talking to the girl near the save point), grab some more backup if you need and then take head to the room on the right. Head to the upper right and your Pichu will be kidnapped. Now, you'll see four "?" boxes around the room. Grab a Gardevoir or a Mismagius, one at a time, and use them to open the boxes (apparently, the Pichu will be on the lower right, but this may be random...). After you recover your precious friend, take the upper right exit and you'll have to fight a Crobat, but there's a catch - you'll be flying! Well, you don't have any backup, so your only option is really trying to encircle the enemy as quickly as possible. Fortunately, he isn't very strong either, and so you can simply go and draw your usual circles when he isn't leaving a trail of poison behind him. After having defeated this not-so-strong boss, heal your character and take the upper door. Guide by Mykas_0... This time, defeat the main enemies - the Probopass, the Tangrowth and the Hariyama - and step on the green teleporter. In the next room, you'll have to fight a Regigigas. As you'll easily see, even by walking this enemy can damage your party, and so it'll be harder to capture him. Use your Pichu as soon as he becomes available, and as often as possible. If you have any supporters that can attack from afar, such as Gardevoir or Magmortar, use them. Also, to be able to encircle the enemy on your own you should wait for him to stop (he does so every two steps, at least early in the battle) and quickly encircle him twice or three times. I suggest you shouldn't do that very often, and instead focus on help from your supporters, who should always try to attack the enemy from behind, since he can use a powerful beam on the entire area in from of him. After the battle, you may want to re-enter this room and grab some more supporters, since they have quite a few good ones in here. Next, approach the lower door - the one next to the save point - and draw the symbol seen in the upper screen. The door will open; save your game, grab at least one Houndoom and make your way to the final boss (you have to pick the left option to enter the final room and face him), who will use a Mewtwo against you. Use your Pichu as quickly and as often as possible, since he may not only stun your opponent but also cause a lot of significant damage to him. Also, try to use your Houndoom, along with creatures that can strike from afar against him, but don't forget to place them behind the enemy. Eventually, your opponent will use a protective attack, which doesn't seem to vanish. Try to do larger circles around him, but retain the strategy stated above. Once you finally manage to defeat Mewtwo, you'll have to fight him again, but he'll be much stronger than before, and he'll have a protective (and damaging!) around around him. Plus, not only he'll start using attacks that strike most of the screen, but he can also leave shadows behind, which will later attack you. As before, use your Pichu as quickly and as frequently as possible, and try to use your supporters from time to time, together with your circles. If you just can't seem to win, well, try to improve your stats and get some more levels on your character. After the battle, the flying fortress will fall down. When prompted to do so, draw Ho-Oh's symbol (you can check it by pressing the upper left button) and he'll stop the tower from crashing. A longer cutscene will take place, the credits will roll and your game will be automatically saved. Now, you can reload this same savegame and take all-new adventures, which will be mentioned in the next section. 2~. What now? You just completed the game and you've reloaded your savegame. After the cutscene is over, step outside and fly your Latios to the third village, where a cutscene will take place. You'll be given a new mission, the one of capturing the three legendary birds; to do this, fly in your Latios and look for the three birds in the sky. Focus on one of them and stalk them, dashing your Latios onto them, until you see a cutscene. Repeat for all three birds, and then visit their lairs (the fire, lightning and ice dungeons you've seen before) for some battles. Once you've defeated all of them, go back to the person who requested this mission and it'll end. Next, head to the top of the ice mountain nearby and you'll have to fight a Blaziken. Head back to the house that was formerly on fire and another cutscene will take place. Complete Quest 11 (its content is stated in the next section of this guide) and fly to the northwestern island. Walk slightly to the right and you'll have to fight a Latias (or a Latios, depending on the sex of your main character) in the air. Afterwards, go ahead and capture all the 300 Pokemon, for which you must also complete all the quests stated in the next section (yes, some creatures are exclusive to quests, such as Ninetales or Togekiss). Once you've seen/captured all 300, come back to the house which was originally on fire and a cutscene will take place, where you'll receive a whole new quest. Grab some Dark (or Ghost) Pokemon, head to the second village and talk to the guy in the lower left, before selecting the left option. You will be taken underwater. Make your way to the lower part of the cavern. You'll have to fight some battles and face the usual underwater chase mini-game, but you'll soon reach a place where you'll see one of your enemies stuck below a rock. She will soon retreat; follow her back to the surface and you'll have to fight a Lugia. If you have any ghost (or dark) Pokemon with you, this battle ends up being a lot easier. As usual, summon your Pichu as quickly and as often as possible. When Lugia stops in the middle of the screen, quickly call one of your ghost/dark Pokemon so that it'll receive as much damage as possible. Also, try to encircle him as quickly as possible, but that shouldn't be a problem by now, if you've been upgrading your stats and getting as many level ups as possible. Eventually, after the battle this last mission will end, and so will this game's main storyline. Fear not, you haven't finished the whole game just yet... you can now go and play some Multiplayer Missions! 2.1~. Quests Here, you'll be able to read about where to get each of the quests this game has to offer, and an explanation on what you have to do to complete each of them. Apart from the first one, which is part of the storyline, these quests aren't required to complete the main (i.e. pre-credits) storyline, and generally they give you new Pokemon signs, or extra Trainer Points. ------------------------------ Quest 1 ------------------------------ ----- Where do you get it? As part of the storyline. ----- What do you have to do? As stated in the walkthrough, "Talk to the man on the boat and give him the left answer. You'll be taken back to the first island, go back to the place where you started the game and you'll have to fight six Sunkern, which you can certainly defeat without much effort. Go back to the other island, once more by taking the boat, and talk to the man who requested this quest". ------------------------------ Quest 2 ------------------------------ ----- Where do you get it? In the village right of where you fought a Celebi. Talk to the girl in the blue dress. ----- What do you have to do? Capture a Pachirisu and bring it here. ------------------------------ Quest 3 ------------------------------ ----- Where do you get it? Next to the place where you fought a Celebi. Talk to the old man. ----- What do you have to do? You just have to destroy the log blocking the path, in the forest to your left, and then come back here. ------------------------------ Quest 4 ------------------------------ ----- Where do you get it? In the village right of where you fought a Celebi. Talk to the guy with brown hair. ----- What do you have to do? Enter the house nearby. Capture the Geodude in the cavern all to the left (yes, it must be that one) and talk to the guy who requested this quest. Be aware that you'll need a true water pokemon to awaken the Geodude. ------------------------------ Quest 5 ------------------------------ ----- Where do you get it? In the village where you fought a Celebi, enter the house near the beach and talk to the old guy. ----- What do you have to do? From the second village, go all to the right (destroy the rocks with your Entei) and continue following the only possible path. Just before the place where you fought an Entei, you'll see a lone tree. Hit it and a fruit will fall. Take it back to the old man. ------------------------------ Quest 6 ------------------------------ ----- Where do you get it? In the village where you fought a Celebi, near the beach. Talk to the guy with green shirt and brown pants. ----- What do you have to do? Take the Lapras underwater. Go to the second screen and head to the lower right, where you'll see a sparkling Luvdisc. Approach it, you'll have to fight it and this quest will end. ------------------------------ Quest 7 ------------------------------ ----- Where do you get it? In the very first village, visit the house from Quest 4 and talk to the old woman. ----- What do you have to do? Approach the tower where you fought a Raikou. Talk to the lone man in the base. ------------------------------ Quest 8 ------------------------------ ----- Where do you get it? From the guy you just visited, in Quest 7. ----- What do you have to do? Climb the tower nearby, and follow it until you reach the windy area. You will find a Pidgey in the lower left, approach it and you'll fight three Pidgey, which will end this quest. ------------------------------ Quest 9 ------------------------------ ----- Where do you get it? Second village, talk to the old woman in the middle-right house. ----- What do you have to do? Capture a Noctowl (there's one near the mansion with all the ghosts) and bring him back here. ------------------------------ Quest 10 ------------------------------ ----- Where do you get it? In the village where you fought a Celebi, enter the house near the beach and talk to the kid, after completing Quest 5. ----- What do you have to do? Enter the house that was originally in fire. Afterwards, leave it, take the path to the left and go up for a cutscene. Next, follow the path to the right and you'll see another cutscene. Go back to the place where you saw the previous cutscene and this quest will end. ------------------------------ Quest 11 ------------------------------ ----- Where do you get it? After completing the game, and grabbing all the pieces of armor, go to the house that was originally on fire and talk to the guy in a ranger suit. ----- What do you have to do? Go to the haunted mansion's basement and interact with the second (from the right) bookshelf. Come back to the guy who requested this quest. ------------------------------ Quest 12 ------------------------------ ----- Where do you get it? From the kid near the old man's house, in the first village. ----- What do you have to do? Capture a Drifloon (or a Drifblim) and bring it back here. The best way to do this is by roaming the skies near the volcano and, later, talk to the person in the white suit, from the third village, who calls the birds, with an empty slot in your party. ------------------------------ Quest 13 ------------------------------ ----- Where do you get it? Next to the place where you fought a Celebi. Talk to the old man, after you've completed Quest 3. ----- What do you have to do? After talking to the old man and selecting the left option, chase the Starly to the upper left corner of the forest. ------------------------------ Quest 14 ------------------------------ ----- Where do you get it? After completing the game, and grabbing all the pieces of armor, go to the second village and talk to the guy in the lower left corner. ----- What do you have to do? Return here with a Togekiss (you can find it in the sky, after taking Quest 39), a Honchkrow (also found in the sky), a Heracross (found near the place where you fought the Suicune), a Kabutops (found in the place where you jumped around in Raiku and Entei), a Probopass (found near the place where you fought Entei), a Cherrim (caught in the place where you see a Venusaur, use Suicune's Roar and he will jump out of the flowers) and a Quagsire (found in a small island, to the right of the haunted mansion, where you can only get by using Suicune), all at the same time. ------------------------------ Quest 15 ------------------------------ ----- Where do you get it? In the second village, this woman is in the lower left house. ----- What do you have to do? Approach the haunted mansion and, just near its door, head to the left. You will have to fight three Pokemon. After you've defeat them, you'll also get Mankey's sign, seen in the rock nearby. ------------------------------ Quest 16 ------------------------------ ----- Where do you get it? In the second village, this woman is near the upper right corner, almost on top of a wooden ceiling. ----- What do you have to do? Go right, out of the village, then right twice, and up, to reach the ruins you've visted before. Inside, follow the boy around until you manage to talk to him. ------------------------------ Quest 17 ------------------------------ ----- Where do you get it? In the beach from the very first village, this girl in a blue dress is in the upper left corner. ----- What do you have to do? Take the Lapras underwater. Go all the way down and you'll have to do a mini-game with the Kingdra, and afterwards a battle. ------------------------------ Quest 18 ------------------------------ ----- Where do you get it? From a girl who is south of the house which was originally on fire. ----- What do you have to do? Capture a Stunky, a Bibarel, a Mothim and a Gible. ------------------------------ Quest 19 ------------------------------ ----- Where do you get it? Guy near the entrance to the ruins where you fought an Entei. ----- What do you have to do? Locate a stray Vulpix inside the ruins. After a battle, you'll also get Vulpix's sign, as seen in the rock nearby. ------------------------------ Quest 20 ------------------------------ ----- Where do you get it? Guy inside the house, just near the tower where you fought a Raikou. ----- What do you have to do? Locate some Beldum in this same tower. You'll have to fight them. ------------------------------ Quest 21 ------------------------------ ----- Where do you get it? From an old guy, north of the third village. ----- What do you have to do? Bring him a Dunsparce (there's one in the very first cave). ------------------------------ Quest 22 ------------------------------ ----- Where do you get it? Second village, the old woman in the upper part of the village. ----- What do you have to do? Find, and destroy, the three red barrel-like traps placed in this island. They're to the right of the haunted house, all to the right of this same village, and, finally, in the place where you jumped around with Raikou and Entei. You'll need three Pokemon that can use "Cut". ------------------------------ Quest 23 ------------------------------ ----- Where do you get it? From a man in the area to the right of the second village. ----- What do you have to do? Go up/right, to the area with all the Dusclops, and capture the Happiny who is nearby. Bring it back to the man who asked for this quest. ------------------------------ Quest 24 ------------------------------ ----- Where do you get it? In first village's main square, from a kid on the right. ----- What do you have to do? Go to the cavern you first visited and capture the Croagunk and the Bidoof. You'll also get Bidoof's sign. ------------------------------ Quest 25 ------------------------------ ----- Where do you get it? In the second village, from the woman in the upper right house. ----- What do you have to do? Go the the haunted mansion, capture the Purugly and bring it back to the woman who asked for this quest. ------------------------------ Quest 26 ------------------------------ ----- Where do you get it? Woman in the area right of the second village. ----- What do you have to do? Talk to her again, and pick the option on the left. Chase all the Buneary to the lower right corner. ------------------------------ Quest 27 ------------------------------ ----- Where do you get it? From a fisherman in the cliffs to the left of the haunted mansion. ----- What do you have to do? From the second village, go all to the right (destroy the rocks with your Entei) and continue following the only possible path. Soon, you'll fight a battle, and your quest will also end. ------------------------------ Quest 28 ------------------------------ ----- Where do you get it? After completing the game, and grabbing all the pieces of armor, go to the third village and talk to the guy in the upper left house. ----- What do you have to do? Go back to the house that was originally on fire. After the cutscene, visit the monuments for Entei and Suicune and interact with the stone tablets to fix them. As for Raikou, start by visiting the top mountain where Zapdos was; next, go back to the very first cave you visited and the tablet inside will now be fixed. ------------------------------ Quest 29 ------------------------------ ----- Where do you get it? Third village, from the old woman in the upper right side. ----- What do you have to do? Bring her a Ludicolo (there's one in the ruins northwest of this place). ------------------------------ Quest 30 ------------------------------ ----- Where do you get it? Third village, talk to the old man in the upper right house. ----- What do you have to do? Leave the house and make your way all to the right. After the cutscene, go to the lower half of the pier and fight the Sneasel. ------------------------------ Quest 31 ------------------------------ ----- Where do you get it? Man placed to the right of the second village. ----- What do you have to do? Talk to him again, and defeat his Hitmontop. After the battle, you get Hitmontop's sign. ------------------------------ Quest 32 ------------------------------ ----- Where do you get it? Second village, woman in the middle of the place, the one that previously prevented you from entering the cave. ----- What do you have to do? Enter the cave nearby. Pass by the boulders by using your Entei, then jump using your Raikou, and soon after you'll see a lone man. Talk to him, complete the two battles and, finally, head back to the woman who asked for this quest. ------------------------------ Quest 33 ------------------------------ ----- Where do you get it? In the dungeon where you first saw an Articuno, this man can be found inside a cottage. ----- What do you have to do? Look around for a Ninetales and bring it back to him. ------------------------------ Quest 34 ------------------------------ ----- Where do you get it? Third village, old man in the lower left house. ----- What do you have to do? Bring him an Electivire, the one from the place where you first saw a Zapdos. ------------------------------ Quest 35 ------------------------------ ----- Where do you get it? Third village, woman in the lower right corner. ----- What do you have to do? Go back to the second village and talk to your "old friend" on the lower left corner. Travel underwater and make your way to the lower section of the cavern. After a pursuit mini-game, defeat some enemies in battle. ------------------------------ Quest 36 ------------------------------ ----- Where do you get it? In the area north of the third village, talk to the woman in a pink shirt. ----- What do you have to do? Look for a Vespiquen in the areas to your left and capture it. ------------------------------ Quest 37 ------------------------------ ----- Where do you get it? From a man in the path between the house that was originally on fire and the second village. ----- What do you have to do? Capture the two Graveler present in an area nearby, and then you'll have to fight a battle. Afterwards, you'll get Graveler's sign. ------------------------------ Quest 38 ------------------------------ ----- Where do you get it? In the very first area of the volcano where you saw a Moltres, this is the man in the green shirt. ----- What do you have to do? Talk to him again, and then pursue Piplup to the lower left corner. ------------------------------ Quest 39 ------------------------------ ----- Where do you get it? In the main square from the very first village, talk to the woman on the right. ----- What do you have to do? Fly your Latios to where Pichu's island originally was. Capture the Togekiss that will appear. ------------------------------ Quest 40 ------------------------------ ----- Where do you get it? Third village's pier, talk to the fisherman. ----- What do you have to do? Head to the place next to where you first saw a Suicune and you'll see a hole in the ground. Enter it, travel underwater and, after a mini-game, capture the Lumineon. Come back to the man who requested this. ------------------------------ Quest 41 ------------------------------ ----- Where do you get it? When you're in the second village, talk to the boy on the left. ----- What do you have to do? Call your Entei, talk to the boy again and pick the left option. Destroy all the rocks in this area and talk to the boy again. ------------------------------ Quest 42 ------------------------------ ----- Where do you get it? From a woman placed to the right of the long wodden bridge. ----- What do you have to do? Go back to the first village and talk to the man in the lower right house, before coming back to the same woman who asked for this. ------------------------------ Quest 43 ------------------------------ ----- Where do you get it? Near the place where you fought a Suicune, you'll see this guy in an explorer suit. ----- What do you have to do? capture an Azumarill (there's one near the huge waterfall) and bring it back here. ------------------------------ Quest 44 ------------------------------ ----- Where do you get it? When you're in the second village, talk to the boy on the left after completing Quest 41. ----- What do you have to do? Call your Entei, talk to the boy again and pick the left option. Destroy all the rocks in this area and talk to the boy again. You'll have to fight a battle. ------------------------------ Quest 45 ------------------------------ ----- Where do you get it? From the second village, travel all to the right, in the back of your Entei. Soon, you'll find this guy, he has a green shirt on. ----- What do you have to do? Go up, onto the next area. You'll have to fight a battle, but you'll also receive the Jumpluff sign. ------------------------------ Quest 46 ------------------------------ ----- Where do you get it? In the path where you jumped around, using an Entei and a Raikou, you'll find this man in a green shirt. ----- What do you have to do? Talk to him again and pick the left option. Attract all the Drifloon to a small peninsula near the lower left. Then, two battles will take place and this quest will end. ------------------------------ Quest 47 ------------------------------ ----- Where do you get it? Near the place where you fought a Suicune, you'll see this guy in an explorer suit. Complete Quest 43 before this one. ----- What do you have to do? Go to the area behind the waterfall and capture a Floatzel. Bring it back to the guy who asked for this quest. ------------------------------ Quest 48 ------------------------------ ----- Where do you get it? After completing the game, talk to the girl with blue hair inside the house that was originally on fire. ----- What do you have to do? After talking to her again, you'll have to play the energy ball mini-game, and that's it. ------------------------------ Quest 49 ------------------------------ ----- Where do you get it? After completing the game and getting all pieces of armor, in the village where you fought a Celebi, enter the house near the beach and talk to the old guy. ----- What do you have to do? You'll have to find six Pichu, now spread all over the world, and bring them back here, all at the same time. In case you need more help: - The first is placed slightly to the right of this house. Board Entei, make him roar by press "Y", and he will jump from near the sign. - The second is found in the bridge that leads to the place where you fought Raikou. - The third is near the exit to the very first cave you've visited. It is hiding in a tree, so you may want to grab a nearby Stunky to get him down. - The fourth is in the place which you used to jump to the submarine, in the very end of that trail. - The fifth is near the waterfall, in the northern island. - For the sixth, go to eastern island (yes, the volcano) and call your Latios again. As soon as you reach the skies, a cutscene will take place and you'll soon be able to grab this one. Once you have all six in your party, get back to the person who requested this... ------------------------------ Quest 50 ------------------------------ ----- Where do you get it? In the very first village, this guy is in the lower right house, after you have completed Quest 42. ----- What do you have to do? Bring him, at the same time, a Venusaur (you can find one in the area to the left of the house that was originally on fire, take Suicune to the left by the river), a Carnivine (found near where you fought a Suicune) and a Vileplume (near the same place as the Carnivine, but you'll need a very strong fire Pokemon to awaken it). ------------------------------ Quest 51 ------------------------------ ----- Where do you get it? After completing the game and getting all pieces of armor, talk to the girl with blue hair inside the house that was originally on fire. ----- What do you have to do? Bring her, at the same time, a Manectric, an Electivire, an Ampharos, an Electrode (all these are found in the place where you saw a Zapdos) and a Jolteon (found on top of the tower where you fought a Raikou). By doing so, she'll be able to build a machine that makes it possible for you to fight the bosses you've seen in the past! ------------------------------ Quest 52 ------------------------------ ----- Where do you get it? After completing every other quest, this person in a black suit will be seen in third village's pier. ----- What do you have to do? You have to locate three "old friends". If you need any help finding them, you can read their locations below: - The first is in the ice mountain, near the first avalanche; you gotta approach him and talk to him. - The second is exactly in the long bridge, but you'll have to follow him (and a Sneasel) to the areas to your left. You'll see him again, talk to him, pick the option on the left, then go and catch the Sneasel. You'll also have to fight two Weavile. - The third one is in the area behind the waterfall. Get them all, in this very same order, and the quest will end. That's all for this section, too... 2.2~. Multiplayer Missions After you've met a Celebi, you'll reach a part of the game (I mentioned it above, in my walkthrough) where you can take multiplayer missions. To access them, simply approach the place where you first saw a Celebi, interact with the stone shrine and you'll be taken to the past, where these missions take place. Be aware that There's no real online mode, and so you'd need a friend near you to play them, but... fear not, you can also play most of them on your own! To enter a mission, simply talk to the person in front of door, she will ask you to save your game, and then you'll be able to pick the mission you wanna take. All missions are timed, and you seem to get bonus for completing them as quickly as possible. In case you're wondering on what you have to do for these missions, well, they're all composed by two parts, a first one where you have to capture X Pokemon, and a second one where you have to defeat a boss. That's basically it, most missions are pretty simple, and that's why I'm not going to give you a walkthrough for this kind of thing. Oh, and if you can't seem to win a particular mission (and believe me, that'll happen!), just try to upgrade the stats of your Pokemon, and get some more levels in your characters. 2.3~. Ranger Net This option, now available in the main screen, allows you to download and play new missions. After selecting the bottom option from the main screen you'll be shown the following options: Download Special Mission Play Special Mission (If you've already transfered at least one mission) Transfer Pokemon (If you've already completed at least one mission) Wi-Fi Configuration I guess they're pretty explicit, but there's also a point that I should really clear up. There are two kinds of missions that you can download with this game, single and multiplayer ones. While the single ones can be played here (you just have to select the second option, choose the mission itself and play it), the multiplayer ones are different. For those, you should head to the in-game multiplayer option (yes, the one I told you about in the previous section of this guide) and select them over there, they will be shown on the top sections of the listing, above all the Multiplayer missions that you can actually play alone. Now, below you'll see a listing of the downloadable missions, past and present, alongside with information on their rewards and what exactly you have to do in order to complete them. --------- Deoxys and the Mysterious Temple ------------------------------- ----- What's your reward? One out of four possible Deoxys forms, which you can later transfer to the main games. ----- What do you have to do? No clue. This requires (and I mean it!) at least two players; if you try to play it alone, you'll soon reach a place where you'd have to press two switches at the same time, and you can't do that alone. --------- Protect the Legendary Blue Orb --------------------------------- ----- What's your reward? A Manaphy Egg, which you can transfer to one of the main games and will later hatch into a... Manaphy. Duh. ----- What do you have to do? After selecting this mission you'll see a cutscene where the egg is taken away. You'll have to fight a Poochyena, and afterwards the mission will oficially begin. A Lapras will take you underwater, as before. Start following the bad guy to the bottom part of the sea and you'll soon have to fight a Carvanha. The bad guy will retreat but he will also drop the egg, meaning you'll have to play an underwater chase mini-game to recover it. Soon, the Manaphy Egg will be brought back to the beach, and you'll get to keep it as the mission ends. --------- Investigate the Mysterious Eruption ---------------------------- ----- What's your reward? An Heatran, which you can transfer to one of the main games. ----- What do you have to do? After selecting this mission you'll see a cutscene. Eventually, you'll be taken to the volcanic area that you've (probably) visited before. Make your way to the upper part of the volcano, but you can capture some of the nearby creatures if you want. Along the way, you'll have to fight two Charmeleon, and later pursue four Bidoof until they reach their owner. After having seen a Heatran twice, take the upper left exit in the next room (the one with three exit, plus the place you came from) and be sure to capture some water pokemon. After doing so, go back to this area and, this time, take the upper exit. Very soon, you'll reach the place where you first saw a Moltres, and that's exactly where you'll have to fight the Heatran you've just seen. Against this Heatran your best bet is certainly using all the water Pokemon you've captured before. He isn't all that strong, if you've properly levelled up your character, and with help from your Pichu (remember, he never takes any damaged) and your own water Pokemon this battle won't be that hard. Just be careful with the lava circle that, from time to time, your enemy will create below him; although it doesn't cause that much damage, it'll make it a lot harder for you to even attempt to capture him. When that happens, I suggest you simply lift your stylus and try to attack the Heatran with your water creatures from far away. Sooner than later, if you're strong enough, this enemy will go down. Soon after you've captured Heatran, a longer cutscene will take place, and then this mission will be all over. --------- Protect the Lost Shaymin --------------------------------------- ----- What's your reward? A Shaymin, which you can transfer to one of the main games. ----- What do you have to do? After the initial cutscene, take the exit to your left. Follow by looking for Shaymin around, that Pokemon will be hiding in the bushes and you'll only be able to see its upper flowers (in my case, he was just near the upper left bit of the bridge). Capture the nearby Pokemon, just in case, call your Suicune and take the river to your right, to the area filled with flowers. Now, you'll have to fight Shaymin. It's not that strong, just be careful with the randomly-located spikes that it tends to summon from time to time. After the battle is over, a bunch of enemies will show up and Shaymin will change its form. You'll fly in your Latias, in which you'll also have to play the energy ball dodging mini-game twice, followed by a battle against Shaymin's other form. Using Latias' support, you can simply charge your stylus (hold it for a while before starting to encircle your opponent) and attempt to capture this enemy as quickly as possible. Since you'll be flying, it's not like you can go and ask for anyone's support... if this battle just turns out being too difficult for you, maybe you should go and give your character some more level ups. After the battle, this mission will also be over. --------- Giratina's Griseous Orb ---------------------------------------- ----- What's your reward? Girantina will be added to your game's Ranger Dex. ----- What do you have to do? After the initial cutscene, pick the option on the left and you'll be taken to an area that you've (possibly?) seen before. Grab the nearby Raichu and the Umbreon, before taking the upper door; you may want to explore the areas nearby for a bunch of powerful Pokemon. When you're ready to proceed, take the middle door all the way up and you'll soon have to fight a Girantina. She isn't all that tough if you have already completed the main storyline, and by using your Umbreon for backup you'll make this battle even easier. Soon afterwards, this mission will oficially begin. Take the lower exit and head back to the place where you've captured the Raichu and the Umbreon. This time, take the lower exit and follow the only possible path to the left. In the area with the brownish floor, take the exit in the middle of the room (it's sort of hard, but try to understand the movements of all enemies and you'll do fine), and the exit to the right in the next one. After the cutscene, you'll be taken to another place; there, take the upper exit and you'll have to fight two Magnezone, following which you'll be taken, once more, to the area you were just in. After the new cutscene, go back to the place where you first fought a Girantina, and that Pokemon will soon change its form, leading to a whole new boss battle. The battle is as easy as before, provided you use backup from your Pichu and your Umbreon. After the battle, this mission ends. --------- Arceus' Pledge ------------------------------------------------- ----- What's your reward? Girantina, Dialga, Palkia and Arceus will be added to your game's Ranger Dex. ----- What do you have to do? As part of the initial cutscene, your mission will quickly begin. Take the lower exit and follow the only possible path until you reach a room with four exits. Follow the one on the left for a battle with Girantina (easy if you take a ghost Pokemon, such as Gengar, with you). Then, take the upper one; defeat some of the enemies to make two buttons appear, which you should press to open a green portal. Take it and head up, to a place where you'll have to fight a Dialga. Sure, he teleports around from time to time, but since he tends to attack whatever's in front of him, try to use some fighting Pokemon as backup from behind, and you'll do fine. Next, take the door to the right, and make your way to the upper right, where you'll have to fight a Palkia. Attack from behind, as you did before, but you can also use a Tangrowth as backup (remember, there was one just before Dialga's room). After this battle, go back to the place where you began this mission, pick the option on the left and, after a long cutscene and some potential spoilers, you'll finally have to fight Arceus. His biggest strenght is certainly the fact that he will almost constantly summon a protective spell, which rounds him and damages you if you try to quickly encircle him. Nevertheless, if you have some fighting Pokemon with you, their help is more than welcome; besides, your Pichu should here be used as quickly (and as frequently) as possible, since he just can't suffer any damage. Keep on fighting, drawing larger circles whenever the enemy has the protection around him and quickly encircling him whenever he loses that spell, and you'll eventually manage to win this battle, which also leads to the end of this mission. That's all for this section, too... FAQ~. Frequently Asked Questions Here, you will be able to read about some of the questions that people may be wondering about this game, at least if I consider them to be slightly important. Q: Are pokemon an it/she/he ? A: Haven't got a clue, and that's probably one of the major problems in this guide, as I don't usually know how to mention them. So, you can just go and call them whatever you want. Q: Why is it that you're always talking about a Latios? I have a Latias! A: This depends on the sex of your main character. If you picked the guy, like I did, you'll start by getting a Latios. If you picked the girl, you'll get a Latias, and you'll be using her to fly around. No matter your selection, later you'll be able to get the other Pokemon, but apparently you can only fly around in the one bound to the sex of your character. Q: Where do I find [insert Pokemon (minus Honchkrow and Togekiss) here] ? A: Seriously, don't ask me about this sort of thing. While I included that sort of information in my guide for the previous games, this time I decided against doing so. If you need help finding any creature, head to http://www.serebii.net and you'll certainly find your answer. Q: Honchkrow and Togekiss sure are fast. Do you have any tips you can give me, on how to capture these Pokemon? A: Actually, I do. Before starting to draw the Latios sign, power charge your styler. By doing so, the line will become rainbow-like, and the Pokemon you summon will usually be stronger/faster than usual, making it easier for your Latios to reach those fast enemies. Q: How do I add flying (as in, flying IN THE SKY) Pokemon to my party? A: To do that, you first have to fly (either in a Honchkrow or a Lati@s) up in the sky and complete a battle against the one you want to add to your party. Then, visit the person in a white suit, who is just near the third village's pier and, if you have at least an empty spot in your party, you'll be shown some of the last flying Pokemon you've battled. Choose the one you want to capture and it'll be added to your party right away. Q: What is [insert Ranger Sign here] for? A: This game presents you with four different kinds of signs. The first merely summons a creature that you can ride (the case of Raikou, Entei, Suicune and Latios/Latias). The second, if used in the same place where you fought that same creature, allows you to replay that boss battle (the case of Ho-Oh, Articuno, Zapdos, Moltres and Lugia). The third type simply summons a particular creature, and it'll then act as your companion, as if you had caught it in the wild. Finally, the fourth kind of sign simply brings your current Pokemon from the Multiplayer Missions to the real world. Q: Hey, why don't you tell us about all the Ranger Signs? A: Mostly because this is simply a walkthrough, it's not supposed to cover all the aspects of the game. I included the ones that are actually required to complete the game, and you get to see them in the actual walkthrough. Q: Why don't you state the names of each area, instead giving references to their characteristics? A: I wrote this guide based on the Japanese version of "Pokemon Ranger: Hikari no Kiseki", and it is obvious that all location names will be changed in the Western releases. Therefore, and in order not to change a bunch of details when the game is released outside Japan, I decided to include only the names of Pokemon, since those are all confirmed, and rely on reference points for everything else. It may not sound perfect, but this way I'm certain that anyone will understand what I'm talking about, when I give directions to a particular area. Q: Is it possible to fight against a particular boss again? A: Yes, it is. After completing Quest 51, you gain access to a machine that allows you to replay battles against past bosses. If you can't find the boss you seek in there - which happens in the case of the three legendary birds, Ho-Oh and Lugia - you should go back to the place where you first fought them and You can also contribute your own questions, if I find them relevant enough I will add them to this section. ST~. Special Thanks I want to thank the following people: - Everyone who made this game; - http://www.serebii.net , for several information on this game; - goldenix_, for information on how to capture Honchkrow and Togekiss; - kiera2, for some help concerning one of the downloadable missions; - Everyone who likes my works, it's for those people that I like to work in this type of project. EN~. Contacts BEFORE MAILING ME BE SURE TO READ THE WHOLE FAQ, since your question may already be covered in there. My e-mail is Mykas0 [at] gmail.com , use the following subject or I will NEVER (AND I MEAN IT!) reply back to you: Subject: "PR3 FAQ" You should use it for asking anything or giving me more info for this faq, obviously I will credit you! Thanks and until a next version!
Jumat, 28 Februari 2014
Pokemon Ranger: Guardian Signs: Walkthrough
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